WORK IN PROGRESS

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TODO: _halo... ou _obj... ou futuros

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In the future there will be more lights, like for doors, warnings etc.
Futuramente haverão mais luzes, como para portas, avisos, etc.

### CONFIGURACOES DAS LUZES

[lights_settings]
blinking_speed=0.8

### FAROL BAIXO QUE ILUMINA O CHAO USANDO PROJETOR
### LOW BEAM - FAKE LIGHT PROJECTOR
### INTENSIDADE AINDA NAO EH ALTERAVEL
### INTENSITY IS NOT YET CUSTOMIZABLE

[low_beam_projector]
posX=0
posY=0.5
posZ=6.6

### FAROL ALTO QUE ILUMINA O CHAO USANDO PROJETOR
### HIGH BEAM - FAKE LIGHT PROJECTOR

[high_beam_projector]
posX=0
posY=0.5
posZ=6.8

##### INTERNAL LIGHTS
##### LUZES INTERNAS

[interior_light_1]
posX=0
posY=3.40373
posZ=3.03158
colorR=0
colorG=0
colorB=5
range=35
intensity=1

[interior_light_2]
posX=0
posY=3.40373
posZ=-0.684083
range=2
intensity=1.1

[interior_light_3]
posX=0
posY=3.40373
posZ=-4.3806
range=2
intensity=0.5


[interior_light_4]
posX=0
posY=3.40373
posZ=-4.3806
range=2
intensity=0.5


[interior_light_5]
posX=0
posY=3.40373
posZ=-4.3806
range=2
intensity=0.5

## HERE IS AN EXCLUSIVE LIGHT FOR LOW END DEVICES AND MOBILE
## ESTA É A LUZ ÚNICA PARA APRELHOS FRACOS E MOBILE
## TRY ON PC BY DISABLING DAY-NIGHT CYCLE AND EFFECTS
## TESTE NO PC DESATIVANDO O CICLO DIA-NOITE E EFEITOS

[interior_lights_combined]
posX=0
posY=2.91155
posZ=2.670021
range=45
intensity=2


###Este es para activar la  textura cuando se prenden las luces bajas###

[low_beam_1]
posX=1.11
posY=0.91
posZ=6.92
rotX=3
rotY=17
rotZ=0
scaleX=0.4
scaleY=0.4
scaleZ=
picture=brillo.png

[low_beam_2]
posX=-1.11
posY=0.91
posZ=6.92
rotX=3
rotY=-17
rotZ=0
scaleX=0.4
scaleY=0.4
scaleZ=
picture=brillo.png

#########--ALOGENOS--#############

[high_beam_1]
posX=-1.07
posY=0.56
posZ=6.93
rotX=8
rotY=-21
rotZ=0
scaleX=0.3
scaleY=0.3
scaleZ=
picture=brillo.png

[high_beam_2]
posX=1.07
posY=0.56
posZ=6.93
rotX=8
rotY=21
rotZ=0
scaleX=0.3
scaleY=0.3
scaleZ=
picture=brillo.png

[high_beam_3]
posX=0.96
posY=0.86
posZ=6.96
rotX=3
rotY=17
rotZ=0
scaleX=0.4
scaleY=0.4
scaleZ=
picture=brillo.png

[high_beam_4]
posX=-0.96
posY=0.86
posZ=6.96
rotX=3
rotY=-17
rotZ=0
scaleX=0.4
scaleY=0.4
scaleZ=
picture=brillo.png

### Este es para activar las texturas cuando se prenden las  direcctionales##

##[right_blinker] es para la direccional derecha##

[right_blinker_1]
posX=0.86
posY=0.85
posZ=6.97
rotX=-6
rotY=10
rotZ=0
scaleX=0.55
scaleY=0.5
scaleZ=
picture=S1.png
 
[right_blinker_2]
posX=1.14
posY=0.90
posZ=6.88
rotX=-6
rotY=34
rotZ=-2
scaleX=0.5
scaleY=0.5
scaleZ=
picture=S2.png

##[left_blinker] es para la direccional izquierda##

[left_blinker_1]
posX=-0.86
posY=0.85
posZ=6.97
rotX=-6
rotY=-10
rotZ=0
scaleX=0.55
scaleY=0.5
scaleZ=
picture=S3.png
 
[left_blinker_2]
posX=-1.14
posY=0.90
posZ=6.88
rotX=-6
rotY=-34
rotZ=2
scaleX=0.5
scaleY=0.5
scaleZ=
picture=S4.png


